Monday, July 26, 2010

Mmm...Donut Games

So yeah...definitely haven't been here in a while. Plenty has happened in games in the past few months and I just haven't nutted up to comment on any of it. My bad. I do have some chewier topics I want to post on soon, but today isn't the day. Sorry. I'm also starting to thing about PAX 2010 on a daily basis; I have my 3-day passes...do you have yours?

I've been stuck with a lot of mobile gaming lately, but that's being made all the better by the offerings from Donut Games. They publish on the web and iGadgets, and since Cat Physics went free as part of Free App A Day, I've really been digging Donut's style. No matter what the game is about, the developer has a unified style in the menu design that always makes things easy to navigate. I love the graphics, too. Donut Games always has a 16-bit sprite-based graphical style, as if everything were running on a SNES. Even their menu font looks like the font from Legend of Zelda: A Link To The Past. It's a retro-game veneer on games that are fun, quick, challenging, and perfectly designed around the iPhone/iPod Touch interface. I don't always focus on mobile games, but Cat Physics and its brethren have sucked me in for hours at a time.

What I'm Playing:
  • Main Campaign: Torchlight
  • Side Quest: Cat Physics, Castle Smasher, Traffic Rush

No comments:

Post a Comment